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plugin.js
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/** * @license Copyright (c) 2003-2020, CKSource - Frederico Knabben. All rights reserved. * For licensing, see LICENSE.md or https://ckeditor.com/legal/ckeditor-oss-license */ ( function() { var template = '<a id="{id}"' + ' class="cke_button cke_button__{name} cke_button_{state} {cls}"' + ( CKEDITOR.env.gecko && !CKEDITOR.env.hc ? '' : ' href="javascript:void(\'{titleJs}\')"' ) + ' title="{title}"' + ' tabindex="-1"' + ' hidefocus="true"' + ' role="button"' + ' aria-labelledby="{id}_label"' + ' aria-describedby="{id}_description"' + ' aria-haspopup="{hasArrow}"' + ' aria-disabled="{ariaDisabled}"'; // Some browsers don't cancel key events in the keydown but in the // keypress. // TODO: Check if really needed. if ( CKEDITOR.env.gecko && CKEDITOR.env.mac ) template += ' onkeypress="return false;"'; // With Firefox, we need to force the button to redraw, otherwise it // will remain in the focus state. if ( CKEDITOR.env.gecko ) template += ' onblur="this.style.cssText = this.style.cssText;"'; // IE and Edge needs special click handler based on mouseup event with additional check // of which mouse button was clicked (https://dev.ckeditor.com/ticket/188, #2565). var specialClickHandler = ''; if ( CKEDITOR.env.ie ) { specialClickHandler = 'return false;" onmouseup="CKEDITOR.tools.getMouseButton(event)==CKEDITOR.MOUSE_BUTTON_LEFT&&'; } template += ' onkeydown="return CKEDITOR.tools.callFunction({keydownFn},event);"' + ' onfocus="return CKEDITOR.tools.callFunction({focusFn},event);" ' + 'onclick="' + specialClickHandler + 'CKEDITOR.tools.callFunction({clickFn},this);return false;">' + '<span class="cke_button_icon cke_button__{iconName}_icon" style="{style}"'; template += '> </span>' + '<span id="{id}_label" class="cke_button_label cke_button__{name}_label" aria-hidden="false">{label}</span>' + '<span id="{id}_description" class="cke_button_label" aria-hidden="false">{ariaShortcut}</span>' + '{arrowHtml}' + '</a>'; var templateArrow = '<span class="cke_button_arrow">' + // BLACK DOWN-POINTING TRIANGLE ( CKEDITOR.env.hc ? '▼' : '' ) + '</span>'; var btnArrowTpl = CKEDITOR.addTemplate( 'buttonArrow', templateArrow ), btnTpl = CKEDITOR.addTemplate( 'button', template ); CKEDITOR.plugins.add( 'button', { beforeInit: function( editor ) { editor.ui.addHandler( CKEDITOR.UI_BUTTON, CKEDITOR.ui.button.handler ); } } ); /** * Button UI element. * * @readonly * @property {String} [='button'] * @member CKEDITOR */ CKEDITOR.UI_BUTTON = 'button'; /** * Represents a button UI element. This class should not be called directly. To * create new buttons use {@link CKEDITOR.ui#addButton} instead. * * @class * @constructor Creates a button class instance. * @param {Object} definition The button definition. */ CKEDITOR.ui.button = function( definition ) { CKEDITOR.tools.extend( this, definition, // Set defaults. { title: definition.label, click: definition.click || function( editor ) { editor.execCommand( definition.command ); } } ); this._ = {}; }; /** * Represents the button handler object. * * @class * @singleton * @extends CKEDITOR.ui.handlerDefinition */ CKEDITOR.ui.button.handler = { /** * Transforms a button definition into a {@link CKEDITOR.ui.button} instance. * * @member CKEDITOR.ui.button.handler * @param {Object} definition * @returns {CKEDITOR.ui.button} */ create: function( definition ) { return new CKEDITOR.ui.button( definition ); } }; /** @class CKEDITOR.ui.button */ CKEDITOR.ui.button.prototype = { /** * Renders the button. * * @param {CKEDITOR.editor} editor The editor instance which this button is * to be used by. * @param {Array} output The output array to which the HTML code related to * this button should be appended. */ render: function( editor, output ) { var modeStates = null; function updateState() { // "this" is a CKEDITOR.ui.button instance. var mode = editor.mode; if ( mode ) { // Restore saved button state. var state = this.modes[ mode ] ? modeStates[ mode ] !== undefined ? modeStates[ mode ] : CKEDITOR.TRISTATE_OFF : CKEDITOR.TRISTATE_DISABLED; state = editor.readOnly && !this.readOnly ? CKEDITOR.TRISTATE_DISABLED : state; this.setState( state ); // Let plugin to disable button. if ( this.refresh ) this.refresh(); } } var env = CKEDITOR.env, id = this._.id = CKEDITOR.tools.getNextId(), stateName = '', command = this.command, // Get the command name. clickFn, keystroke, shortcut; this._.editor = editor; var instance = { id: id, button: this, editor: editor, focus: function() { var element = CKEDITOR.document.getById( id ); element.focus(); }, execute: function() { this.button.click( editor ); }, attach: function( editor ) { this.button.attach( editor ); } }; var keydownFn = CKEDITOR.tools.addFunction( function( ev ) { if ( instance.onkey ) { ev = new CKEDITOR.dom.event( ev ); return ( instance.onkey( instance, ev.getKeystroke() ) !== false ); } } ); var focusFn = CKEDITOR.tools.addFunction( function( ev ) { var retVal; if ( instance.onfocus ) retVal = ( instance.onfocus( instance, new CKEDITOR.dom.event( ev ) ) !== false ); return retVal; } ); var selLocked = 0; instance.clickFn = clickFn = CKEDITOR.tools.addFunction( function() { // Restore locked selection in Opera. if ( selLocked ) { editor.unlockSelection( 1 ); selLocked = 0; } instance.execute(); // Fixed iOS focus issue when your press disabled button (https://dev.ckeditor.com/ticket/12381). if ( env.iOS ) { editor.focus(); } } ); // Indicate a mode sensitive button. if ( this.modes ) { modeStates = {}; editor.on( 'beforeModeUnload', function() { if ( editor.mode && this._.state != CKEDITOR.TRISTATE_DISABLED ) modeStates[ editor.mode ] = this._.state; }, this ); // Update status when activeFilter, mode or readOnly changes. editor.on( 'activeFilterChange', updateState, this ); editor.on( 'mode', updateState, this ); // If this button is sensitive to readOnly state, update it accordingly. !this.readOnly && editor.on( 'readOnly', updateState, this ); } else if ( command ) { // Get the command instance. command = editor.getCommand( command ); if ( command ) { command.on( 'state', function() { this.setState( command.state ); }, this ); stateName += ( command.state == CKEDITOR.TRISTATE_ON ? 'on' : command.state == CKEDITOR.TRISTATE_DISABLED ? 'disabled' : 'off' ); } } var iconName; // For button that has text-direction awareness on selection path. if ( this.directional ) { editor.on( 'contentDirChanged', function( evt ) { var el = CKEDITOR.document.getById( this._.id ), icon = el.getFirst(); var pathDir = evt.data; // Make a minor direction change to become style-able for the skin icon. if ( pathDir != editor.lang.dir ) el.addClass( 'cke_' + pathDir ); else el.removeClass( 'cke_ltr' ).removeClass( 'cke_rtl' ); // Inline style update for the plugin icon. icon.setAttribute( 'style', CKEDITOR.skin.getIconStyle( iconName, pathDir == 'rtl', this.icon, this.iconOffset ) ); }, this ); } if ( !command ) { stateName += 'off'; } else { keystroke = editor.getCommandKeystroke( command ); if ( keystroke ) { shortcut = CKEDITOR.tools.keystrokeToString( editor.lang.common.keyboard, keystroke ); } } var name = this.name || this.command, iconPath = null, overridePath = this.icon; iconName = name; // Check if we're pointing to an icon defined by another command. (https://dev.ckeditor.com/ticket/9555) if ( this.icon && !( /\./ ).test( this.icon ) ) { iconName = this.icon; overridePath = null; } else { // Register and use custom icon for button (#1530). if ( this.icon ) { iconPath = this.icon; } if ( CKEDITOR.env.hidpi && this.iconHiDpi ) { iconPath = this.iconHiDpi; } } if ( iconPath ) { CKEDITOR.skin.addIcon( iconPath, iconPath ); overridePath = null; } else { iconPath = iconName; } var params = { id: id, name: name, iconName: iconName, label: this.label, // .cke_button_expandable enables additional styling for popup buttons (#2483). cls: ( this.hasArrow ? 'cke_button_expandable ' : '' ) + ( this.className || '' ), state: stateName, ariaDisabled: stateName == 'disabled' ? 'true' : 'false', title: this.title + ( shortcut ? ' (' + shortcut.display + ')' : '' ), ariaShortcut: shortcut ? editor.lang.common.keyboardShortcut + ' ' + shortcut.aria : '', titleJs: env.gecko && !env.hc ? '' : ( this.title || '' ).replace( "'", '' ), hasArrow: typeof this.hasArrow === 'string' && this.hasArrow || ( this.hasArrow ? 'true' : 'false' ), keydownFn: keydownFn, focusFn: focusFn, clickFn: clickFn, style: CKEDITOR.skin.getIconStyle( iconPath, ( editor.lang.dir == 'rtl' ), overridePath, this.iconOffset ), arrowHtml: this.hasArrow ? btnArrowTpl.output() : '' }; btnTpl.output( params, output ); if ( this.onRender ) this.onRender(); return instance; }, /** * Sets the button state. * * @param {Number} state Indicates the button state. One of {@link CKEDITOR#TRISTATE_ON}, * {@link CKEDITOR#TRISTATE_OFF}, or {@link CKEDITOR#TRISTATE_DISABLED}. */ setState: function( state ) { if ( this._.state == state ) return false; this._.state = state; var element = CKEDITOR.document.getById( this._.id ); if ( element ) { element.setState( state, 'cke_button' ); element.setAttribute( 'aria-disabled', state == CKEDITOR.TRISTATE_DISABLED ); if ( !this.hasArrow ) { // Note: aria-pressed attribute should not be added to menuButton instances. (https://dev.ckeditor.com/ticket/11331) if ( state === CKEDITOR.TRISTATE_ON ) { element.setAttribute( 'aria-pressed', true ); } else { element.removeAttribute( 'aria-pressed' ); } } else { // Indicates that menu button is opened (#421). element.setAttribute( 'aria-expanded', state == CKEDITOR.TRISTATE_ON ); } return true; } else { return false; } }, /** * Gets the button state. * * @returns {Number} The button state. One of {@link CKEDITOR#TRISTATE_ON}, * {@link CKEDITOR#TRISTATE_OFF}, or {@link CKEDITOR#TRISTATE_DISABLED}. */ getState: function() { return this._.state; }, /** * Returns this button's {@link CKEDITOR.feature} instance. * * It may be this button instance if it has at least one of * `allowedContent` and `requiredContent` properties. Otherwise, * if a command is bound to this button by the `command` property, then * that command will be returned. * * This method implements the {@link CKEDITOR.feature#toFeature} interface method. * * @since 4.1.0 * @param {CKEDITOR.editor} Editor instance. * @returns {CKEDITOR.feature} The feature. */ toFeature: function( editor ) { if ( this._.feature ) return this._.feature; var feature = this; // If button isn't a feature, return command if is bound. if ( !this.allowedContent && !this.requiredContent && this.command ) feature = editor.getCommand( this.command ) || feature; return this._.feature = feature; } }; /** * Adds a button definition to the UI elements list. * * editorInstance.ui.addButton( 'MyBold', { * label: 'My Bold', * command: 'bold', * toolbar: 'basicstyles,1' * } ); * * @member CKEDITOR.ui * @param {String} name The button name. * @param {Object} definition The button definition. * @param {String} definition.label The textual part of the button (if visible) and its tooltip. * @param {String} definition.command The command to be executed once the button is activated. * @param {String} definition.toolbar The {@link CKEDITOR.config#toolbarGroups toolbar group} into which * the button will be added. An optional index value (separated by a comma) determines the button position within the group. * @param {String} definition.icon The path to a custom icon or icon name registered by another plugin. Custom icon paths * are supported since the **4.9.0** version. * * To use icon registered by another plugin, icon parameter should be used like: * * editor.ui.addButton( 'my_button', { * icon: 'Link' // Uses link icon from Link plugin. * } ); * * If the plugin provides a HiDPI version of an icon, it will be used for HiDPI displays (so defining `iconHiDpi` is not needed * in this case). * * To use a custom icon, the path to the icon should be provided: * * editor.ui.addButton( 'my_button', { * icon: 'assets/icons/my_button.png' * } ) * * This icon will be used for both standard and HiDPI displays unless `iconHiDpi` is explicitly defined. * **Important**: CKEditor will resolve relative paths based on {@link CKEDITOR#basePath}. * @param {String} definition.iconHiDpi The path to the custom HiDPI icon version. Supported since **4.9.0** version. * It will be used only in HiDPI environments. The usage is similar to the `icon` parameter: * * editor.ui.addButton( 'my_button', { * iconHiDpi: 'assets/icons/my_button.hidpi.png' * } ) * @param {String/Boolean} definition.hasArrow If Boolean, it indicates whether the button should have a dropdown. If a string, it acts * as a value of the button's `aria-haspopup` attribute. Since **4.11.0** it supports the string as a value. */ CKEDITOR.ui.prototype.addButton = function( name, definition ) { this.add( name, CKEDITOR.UI_BUTTON, definition ); }; } )();