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keystrokehandler.js
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/** * @license Copyright (c) 2003-2020, CKSource - Frederico Knabben. All rights reserved. * For licensing, see LICENSE.md or https://ckeditor.com/legal/ckeditor-oss-license */ /** * Controls keystrokes typing in an editor instance. * * @class * @constructor Creates a keystrokeHandler class instance. * @param {CKEDITOR.editor} editor The editor instance. */ CKEDITOR.keystrokeHandler = function( editor ) { if ( editor.keystrokeHandler ) return editor.keystrokeHandler; /** * A list of keystrokes associated with commands. Each entry points to the * command to be executed. * * Since CKEditor 4 there is no need to modify this property directly during the runtime. * Use {@link CKEDITOR.editor#setKeystroke} instead. */ this.keystrokes = {}; /** * A list of keystrokes that should be blocked if not defined in * {@link #keystrokes}. In this way it is possible to block the default * browser behavior for those keystrokes. */ this.blockedKeystrokes = {}; this._ = { editor: editor }; return this; }; ( function() { var cancel; var onKeyDown = function( event ) { // The DOM event object is passed by the "data" property. event = event.data; var keyCombination = event.getKeystroke(); var command = this.keystrokes[ keyCombination ]; var editor = this._.editor; cancel = ( editor.fire( 'key', { keyCode: keyCombination, domEvent: event } ) === false ); if ( !cancel ) { if ( command ) { var data = { from: 'keystrokeHandler' }; cancel = ( editor.execCommand( command, data ) !== false ); } if ( !cancel ) cancel = !!this.blockedKeystrokes[ keyCombination ]; } if ( cancel ) event.preventDefault( true ); return !cancel; }; var onKeyPress = function( event ) { if ( cancel ) { cancel = false; event.data.preventDefault( true ); } }; CKEDITOR.keystrokeHandler.prototype = { /** * Attaches this keystroke handle to a DOM object. Keystrokes typed * over this object will be handled by this keystrokeHandler. * * @param {CKEDITOR.dom.domObject} domObject The DOM object to attach to. */ attach: function( domObject ) { // For most browsers, it is enough to listen to the keydown event // only. domObject.on( 'keydown', onKeyDown, this ); // Some browsers instead, don't cancel key events in the keydown, but in the // keypress. So we must do a longer trip in those cases. if ( CKEDITOR.env.gecko && CKEDITOR.env.mac ) domObject.on( 'keypress', onKeyPress, this ); } }; } )(); /** * A list associating keystrokes with editor commands. Each element in the list * is an array where the first item is the keystroke, and the second is the * name of the command to be executed. * * This setting should be used to define (as well as to overwrite or remove) keystrokes * set by plugins (like `link` and `basicstyles`). If you want to set a keystroke * for your plugin or during the runtime, use {@link CKEDITOR.editor#setKeystroke} instead. * * Since default keystrokes are set by the {@link CKEDITOR.editor#setKeystroke} * method, by default `config.keystrokes` is an empty array. * * See {@link CKEDITOR.editor#setKeystroke} documentation for more details * regarding the start up order. * * // Change default Ctrl+L keystroke for 'link' command to Ctrl+Shift+L. * config.keystrokes = [ * ... * [ CKEDITOR.CTRL + CKEDITOR.SHIFT + 76, 'link' ], // Ctrl+Shift+L * ... * ]; * * To reset a particular keystroke, the following approach can be used: * * // Disable default Ctrl+L keystroke which executes the 'link' command by default. * config.keystrokes = [ * ... * [ CKEDITOR.CTRL + 76, null ], // Ctrl+L * ... * ]; * * In order to reset all default keystrokes, a {@link CKEDITOR#instanceReady} callback should be * used. This is since editor defaults are merged rather than overwritten by * user keystrokes. * * **Note**: This can be potentially harmful for the editor. Avoid this unless you are * aware of the consequences. * * // Reset all default keystrokes. * config.on.instanceReady = function() { * this.keystrokeHandler.keystrokes = []; * }; * * @cfg {Array} [keystrokes=[]] * @member CKEDITOR.config */ /** * Fired when any keyboard key (or a combination thereof) is pressed in the editing area. * * editor.on( 'key', function( evt ) { * if ( evt.data.keyCode == CKEDITOR.CTRL + 90 ) { * // Do something... * * // Cancel the event, so other listeners will not be executed and * // the keydown's default behavior will be prevented. * evt.cancel(); * } * } ); * * Usually you will want to use the {@link CKEDITOR.editor#setKeystroke} method or * the {@link CKEDITOR.config#keystrokes} option to attach a keystroke to some {@link CKEDITOR.command command}. * Key event listeners are usuful when some action should be executed conditionally, based * for example on precise selection location. * * @event key * @member CKEDITOR.editor * @param data * @param {Number} data.keyCode A number representing the key code (or a combination thereof). * It is the sum of the current key code and the {@link CKEDITOR#CTRL}, {@link CKEDITOR#SHIFT} * and {@link CKEDITOR#ALT} constants, if those are pressed. * @param {CKEDITOR.dom.event} data.domEvent A `keydown` DOM event instance. Available since CKEditor 4.4.1. * @param {CKEDITOR.editor} editor This editor instance. */