D7net
Home
Console
Upload
information
Create File
Create Folder
About
Tools
:
/
proc
/
self
/
root
/
opt
/
cloudlinux
/
venv
/
lib64
/
python3.11
/
site-packages
/
svgwrite
/
Filename :
animate.py
back
Copy
#!/usr/bin/env python #coding:utf-8 # Author: mozman --<mozman@gmx.at> # Purpose: animate elements # Created: 31.10.2010 # Copyright (C) 2010, Manfred Moitzi # License: MIT License from svgwrite.base import BaseElement from svgwrite.mixins import XLink from svgwrite.utils import strlist, is_string class Set(BaseElement, XLink): """ The **set** element provides a simple means of just setting the value of an attribute for a specified duration. It supports all attribute types, including those that cannot reasonably be interpolated, such as string and boolean values. The **set** element is non-additive. The additive and accumulate attributes are not allowed, and will be ignored if specified. """ elementname = 'set' def __init__(self, href=None, **extra): """ Set constructor. :param href: target svg element, if **href** is not `None`; else the target SVG Element is the parent SVG Element. """ super(Set, self).__init__(**extra) if href is not None: self.set_href(href) def get_xml(self): self.update_id() # if href is an object - 'id' - attribute may be changed! return super(Set, self).get_xml() def set_target(self, attributeName, attributeType=None): """ Set animation attributes :ref:`attributeName` and :ref:`attributeType`. """ self['attributeName'] = attributeName if attributeType is not None: self['attributeType'] = attributeType def set_event(self, onbegin=None, onend=None, onrepeat=None, onload=None): """ Set animation attributes :ref:`onbegin`, :ref:`onend`, :ref:`onrepeat` and :ref:`onload`. """ if onbegin is not None: self['onbegin'] = onbegin if onend is not None: self['onend'] = onend if onrepeat is not None: self['onrepeat'] = onrepeat if onload is not None: self['onload'] = onload def set_timing(self, begin=None, end=None, dur=None, min=None, max=None, restart=None, repeatCount=None, repeatDur=None): """ Set animation attributes :ref:`begin`, :ref:`end`, :ref:`dur`, :ref:`min`, :ref:`max`, :ref:`restart`, :ref:`repeatCount` and :ref:`repeatDur`. """ if begin is not None: self['begin'] = begin if end is not None: self['end'] = end if dur is not None: self['dur'] = dur if min is not None: self['min'] = min if max is not None: self['max'] = max if restart is not None: self['restart'] = restart if repeatCount is not None: self['repeatCount'] = repeatCount if repeatDur is not None: self['repeatDur'] = repeatDur def freeze(self): """ Freeze the animation effect. (see also :ref:`fill <animateFill>`) """ self['fill'] = 'freeze' class AnimateMotion(Set): """ The **animateMotion** element causes a referenced element to move along a motion path. """ elementname = 'animateMotion' def __init__(self, path=None, href=None, **extra): """ :param path: the motion path :param href: target svg element, if **href** is not `None`; else the target SVG Element is the parent SVG Element. """ super(AnimateMotion, self).__init__(href=href, **extra) if path is not None: self['path'] = path def set_value(self, path=None, calcMode=None, keyPoints=None, rotate=None): """ Set animation attributes `path`, `calcMode`, `keyPoints` and `rotate`. """ if path is not None: self['path'] = path if calcMode is not None: self['calcMode'] = calcMode if keyPoints is not None: self['keyPoints'] = keyPoints if rotate is not None: self['rotate'] = rotate class Animate(Set): """ The **animate** element allows scalar attributes and properties to be assigned different values over time . """ elementname = 'animate' def __init__(self, attributeName=None, values=None, href=None, **extra): """ :param attributeName: name of the SVG Attribute to animate :param values: interpolation values, `string` as `<semicolon-list>` or a python `list` :param href: target svg element, if **href** is not `None`; else the target SVG Element is the parent SVG Element. """ super(Animate, self).__init__(href=href, **extra) if values is not None: self.set_value(values) if attributeName is not None: self.set_target(attributeName) def set_value(self, values, calcMode=None, keyTimes=None, keySplines=None, from_=None, to=None, by=None): """ Set animation attributes :ref:`values`, :ref:`calcMode`, :ref:`keyTimes`, :ref:`keySplines`, :ref:`from`, :ref:`to` and :ref:`by`. """ if values is not None: if not is_string(values): values = strlist(values, ';') self['values'] = values if calcMode is not None: self['calcMode'] = calcMode if keyTimes is not None: self['keyTimes'] = keyTimes if keySplines is not None: self['keySplines'] = keySplines if from_ is not None: self['from'] = from_ if to is not None: self['to'] = to if by is not None: self['by'] = by class AnimateColor(Animate): """ The **animateColor** element specifies a color transformation over time. """ elementname = 'animateColor' class AnimateTransform(Animate): """ The **animateTransform** element animates a transformation attribute on a target element, thereby allowing animations to control translation, scaling, rotation and/or skewing. """ elementname = 'animateTransform' def __init__(self, transform, element=None, **extra): """ :param element: target svg element, if element is not `None`; else the target svg element is the parent svg element. :param string transform: ``'translate | scale | rotate | skewX | skewY'`` """ super(AnimateTransform, self).__init__(element, **extra) self['type'] = transform